![]() ![]() It has a certain compelling nature that slowly grows on those who play it. It comes through with a resilient charm that's hard to poinpoint exactly. And despite the problems, Blood Omen 2 is an odd winner, a never-say-die vampire of a game. So, there's all the bad stuff in a body bag. Besides the many technically insufficiencies, from unreasonably bad slowdown to collision detection issues to production problems in sound and memory management, the gameplay bogs down with redundancy, specifically blas? combat, stagnant door-and-switch progression, and strangely enough, box puzzles, which I thought we'd gotten rid of after the first Soul Reaver. What's unfortunate about Crystal Dynamics' latest Legacy of Kain offering is that it's a letdown. And progressively, it offers a great set of special vampire moves, from charms to stealth moves to super jumps that yield endlessly good fun. Occasionally, it sucks you into its deep steampunk world torn between vampires and fanatic knights. At rare times Blood Omen 2 is good looking. He's so much fun to play, it feels good to be bad. Also, without a doubt, the young Kain rocks. The other big "charm" of Blood Omen 2 is its strong focus on character, story, and the ongoing power-battles between humans and vampires. In a very true sense, he's a great videogame character because he lives his life the way most of us real humans only fantasize of doing. That's really the beauty of Kain - he's incredibly likeable because he never compromises, always goes for what suits his personal needs best, damn the consequences. He's younger than in the Soul Reaver days, he's recovering from defeat at the hands of the Sarafan Knights, and he's naturally pissed off about everything. The true sequel to Blood Omen: Legacy of Kain, the PlayStation game that launched the series back in 1996, Blood Omen 2 focuses on the early days of Kain's travails, and how he manages to "come back" from near death to restore order to the vampires of Nosgoth. ![]()
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